Key Animation
A short looping key study focused on smooth motion and clean timing in Blender.
I wanted the spin to feel satisfying, a little hypnotic, and polished without overcomplicating the scene.
Braun HF3
This render is inspired by the Braun HF3 television, a beautiful example of Dieter Rams' timeless design language.
I wanted to recreate the object with a clean, minimal look and focus on the proportions, materials, and understated character that make it so iconic. It was a fun study in simplicity and restraint, which is often much harder than adding more detail.
Robot Duo
This scene features two very different little robots. One is a wooden character inspired by an illustration I created for an escape room project, while the other is based on a real robot sculpture made by my coworker's son out of aluminum foil.
I liked the contrast between the two, one playful and polished, the other scrappy and handmade. Together they turned into a fun little character study.
Please Don't Touch the Moon
This render was inspired by dark, foggy evenings in Helsinki and the strange calm that comes with them. The glowing sign, soft haze, and empty atmosphere were all meant to capture that quiet late-autumn mood.
The phrase Please Don't Touch the Moon adds a slightly surreal touch, which is what I like most about the scene.
Floating Santas
This festive render started as a playful experiment with plastic Santa figurines, colorful foil balloons, and a slightly absurd sense of holiday magic.
I wanted the whole scene to feel cheerful, weird, and a little weightless, like a Christmas decoration drifting off into space. The setup was inspired in part by a tutorial from Keelan Jon.
Nintendo Nostalgia
This render is a small tribute to the classic Nintendo era and the games that shaped a big part of my childhood.
The scene was inspired by a tutorial from Polygon Runway, but I used it as a chance to build something that felt personal. The old console setup, cartridges, and the screen showing Super Mario World all tap into that sense of early gaming nostalgia.
Workbench
This render explores the kind of desk where half-finished ideas, loose parts, and small tools all live together in controlled chaos.
I wanted it to feel believable and a little messy, like a workspace that's actually being used. It became a fun exercise in storytelling through objects, materials, and small details.